Case Study – Super Mario AR by Abhishek Singh

Prototyping for AR

Super Mario AR

ITP alumnus Abhishek Singh’s project went viral last year in 2017. Check out the video:

Super Mario in AR is a fun project, not to mention the only time true Mario Kart fans can immerse themselves in the game they previously only played on a screen. This fact is the biggest reason why the public took specific interest in the game, and I’m assuming would love to see more iconic games and movies in this enveloping medium.

The game uses the Hololens to add augmented Super Mario elements on to the real world, and certain gestures to control the progress of the main character. It has a first person’s POV, and for features like growing in size after a mushroom as been tapped, for instance, the size of the environment is decreased to have the same effect.

It has a multiplayer version, making the whole thing a lot more fun. The design is taken from the iconic game itself and imposed in this case to a walkway in Central Park.

The intended audience I believe are existing fans of the game, people who like immersive gaming, young gamers, and people with the ability to move about.

I find this project an inspiring because I tend to expect AR to add enjoyable and entertaining possibilities to its targets, kind of like Snapchat filters. Another aspect is that of AR encouraging body movement. Once AR hardware gets light enough and portable enough, you can actually see how stuff like this might be able to encourage people to get out and stay active. The real world, with like actual hikes and stuff, just gets boring so fast.


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